zulooinbox.blogg.se

Fekr o zekr
Fekr o zekr




fekr o zekr

Passive C: Atk Smoke / Def/Res Menace / Pulse Smoke Passive A: Atk/Res Solo / Mirror Stance 3 / Bracing Stance 3 / Atk/Res Unity Else, focusing on damage output through stat skills and Bonfire is valid. To maintain the automatic follow-up conditions of Holy Gradivus, one can opt to run self-sufficient sustain skills such as Sol or Mystic Boost for longer-winded battles.Atk Smoke is cheap and ultimately consistent, though, given it can reduce the Attack of multiple enemies in range rather than one singular unit per turn. For the most part, Def/Res Menace is a great default to keep given it improves both types of Zeke's great defenses while improving the damage output of himself and potentially other magic-using allies for the Resistance part of the skill.With further dual-phase stat boosts from the Sacred Seal ( Atk/Def Solo and Atk/Def Form or similar come to mind), Zeke becomes a formidable all-around threat with strong follow-up attacks in both phases, as long as you play with a good brain and keep his HP above 25%.

fekr o zekr

and Lull Atk/Def in the B-slot, a default skill of which he can ask almost nothing better as it improves both his bulk and damage output while applying a debuff disadvantage on the enemy. Atk/Def Catch in the A-slot, which is a great default Attack and Defense augment with pretty easy conditions.In particular, Holy Gradivus essentially gets rid of the need to run Quick Riposte or Distant Counter - something other slow and bulky units usually need to do.

fekr o zekr

  • Not much else is needed to get Zeke up and running, as the developers gave him a clear and synergistic base kit that works splendidly with his weapon and statline.
  • Sacred Seal: Atk/Def Solo / Mystic Boost / Atk/Def Form






    Fekr o zekr